> For the complete documentation index, see [llms.txt](https://cave-of-fates.gitbook.io/cave/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cave-of-fates.gitbook.io/cave/faq.md).

# ❓ FAQ

### Is the token live?

No.

There is no live Cave of Fates token yet.

### What is $CAVE for?

**$CAVE** is the planned game token.

After token launch, players will be able to trade **$CAVE** in the game.

Token marketplace slots stay locked until launch.

### Is Cave of Fates playable?

Playtests coming soon.

The game is still in active development.

### Is there PvP?

Yes.

PvP is opt-in and tied to dangerous zones.

### Can I play without PvP?

Yes.

Safe zones support gathering, fishing, crafting, and early progression.

### What happens if I die?

That depends on the zone.

Safe areas protect your progression.

Gold never drops on death.

One enchanted item stays with you on death.

The enchant is removed after death.

Dragon items are no longer protected by default.

If death causes item loss, the lost items remain in a death stash.

Any player can loot that stash.

Danger zones use different loss rules, with T4 being the harshest.

For a full breakdown, see [World](/cave/world.md).

### Do tools have durability?

Yes.

Every non-stone tool has durability.

At 0 durability, the tool becomes broken until repaired.

For repair costs, see [Crafting](/cave/crafting.md).

### Can I recover if I lose everything?

Yes.

Basic Stone tools can be obtained again from NPCs.

### Are Dragon tools craftable?

No.

Dragon tools come from chests only.

### What is gold used for?

Gold is used for trading, chests, cosmetics, repairs, Mage enchants, modules, and island progression.

See [Economy](/cave/economy.md) and [Trading](/cave/trading.md) for details.

### What are fragments for?

Fragments are used to craft Module Cores.

Take them to **Drogo** to convert them into the matching core tier.

Fragments and some direct Module Cores can also come from daily quests and Daily Cards.

### Do players have islands?

Yes.

Every player has a personal island with upgradeable stations.

Stations unlock better crafting, smelting, alchemy, storage, market access, and cosmetic shops.

See [Islands & Stations](/cave/islands-and-stations.md) for details.


---

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