> For the complete documentation index, see [llms.txt](https://cave-of-fates.gitbook.io/cave/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cave-of-fates.gitbook.io/cave/gathering.md).

# ⛏️ Gathering

Gathering is one of the core progression systems in Cave of Fates.

Resources feed crafting, trading, island upgrades, and long-term wealth.

Better tools improve yield, speed, and access to higher-value materials.

### Mining

Mining allows players to extract valuable ores from resource nodes scattered throughout the world.

Ores are used for ingots, tools, modules, and trading.

Higher-tier regions contain rarer ores and better returns.

The higher your pickaxe tier, the greater your chance of a successful pull.

| Pickaxe           | Bronze ore        | Bluestone ore     | Obsidian ore      |
| ----------------- | ----------------- | ----------------- | ----------------- |
| Stone Pickaxe     | 50% chance, 1 ore | —                 | —                 |
| Bronze Pickaxe    | 50% chance, 1 ore | 30% chance, 1 ore | —                 |
| Bluestone Pickaxe | 65% chance, 1 ore | 60% chance, 1 ore | 35% chance, 1 ore |
| Obsidian Pickaxe  | 80% chance, 1 ore | 70% chance, 2 ore | 65% chance, 2 ore |
| Dragon Pickaxe    | 85% chance, 2 ore | 85% chance, 3 ore | 85% chance, 3 ore |

### Mining fragments

Mining can also drop fragments.

Fragments are used to craft **Module Cores** for island modules.

Take fragments to **Drogo** to convert them into the matching Module Core tier.

Fragment rolls happen only when you successfully gain ore.

| Ore gained    | Fragment drop     | Chance |
| ------------- | ----------------- | ------ |
| Bronze Ore    | Basic Fragment    | 0.2%   |
| Bluestone Ore | Advanced Fragment | 0.2%   |
| Obsidian Ore  | Elite Fragment    | 0.2%   |

### Woodcutting

Woodcutting lets players harvest wood for tools, smelting, modules, and trading.

The higher your axe tier, the greater your chance of successfully gathering wood.

| Axe           | Gather result      |
| ------------- | ------------------ |
| Stone Axe     | 30% chance, 1 wood |
| Bronze Axe    | 50% chance, 1 wood |
| Bluestone Axe | 65% chance, 1 wood |
| Obsidian Axe  | 80% chance, 1 wood |
| Dragon Axe    | 85% chance, 2 wood |

### Fishing

Fishing lets players catch fish and find flask drops.

Unlike mining and woodcutting, better rods mainly reduce wait time and increase catch value.

The bite window is 3 seconds for every rod.

| Fishing Rod           | Fish per catch | Avg. bite delay | Bonus flask drops         |
| --------------------- | -------------- | --------------- | ------------------------- |
| Stone Fishing Rod     | 1 fish         | 28s             | None                      |
| Bronze Fishing Rod    | 2 fish         | 22s             | Small Flask               |
| Bluestone Fishing Rod | 3 fish         | 17s             | Small Flask, Medium Flask |
| Obsidian Fishing Rod  | 3 fish         | 13s             | Medium Flask, Large Flask |
| Dragon Fishing Rod    | 4 fish         | 10s             | Large Flask               |

### Why gathering matters

Gathering feeds every major progression path.

You gather to:

* craft better tools
* smelt ingots
* craft modules and upgrade island stations
* sell resources for gold
* stock up before entering risky zones

For processing and upgrades, see [Crafting](/cave/crafting.md) and [Islands & Stations](/cave/islands-and-stations.md).


---

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